Ricky Petterd looks at what some of the Dees get up to on their day off and highlights a serious golf fraternity

HAVING something to do on our day off is now vital to our preparation.

It gives you a much appreciated mental release and it allows you to do an extra recovery session and prepare your body to be at peak performance later in the week.

Day-offs can be very different to each individual at the club.

A lot of players keep busy in their own way. Cale Morton is currently attending university to study journalism.

Trenners, Wattsy, Addam Maric, Straussy and Bull Tapscott are doing a property course. They work together during their day off and throughout the week.

And as we all know, Matty Bate is a bit of a muso. On his day off he sits for hours writing music and practicing different instruments, as he follows his dream of being the next Jack Black.

This year I'm going to try and give something back to my grass roots by helping out the Queensland under 18s. They travel to Melbourne a few times a year, as they will compete in the NAB AFL under 18 championships in July.

I’ll be sitting in team meetings and hopefully in the coaches’ box, when time allows me.

Now, when we have no plans on our day-offs, golf is the biggest activity you could find us doing. Keeping active is also approved from our fitness staff.

And we have a few self-assessed guns at our club!

If you ask Jared Rivers if he’s any good at golf, you know what answer you’re going to get!

But I'll break down the players’ ability for you.

I'll call the first groups As: Rohan Bail, Jeremy Howe, Jared Rivers, Brad Green and Michael Newton. They all consistently shoot under 90.

Jake Spencer and Jack Grimes waver between this group and the next.

Group Bs: Cale Morton, Jack Trengove, Nathan Jones, Lynden Dunn and myself shoot between 90-100 most weeks. That can include the odd blow out mind you!

Then there’s the F group, which consistently shoots well above 120!
Only two make up this unique group, big Max Gawn and the golden child James Frawley.

In the end it's all a bit of fun, but when it takes you more than five hours to play 18, tempers rise!